Party Games Collection #1 ( 220
children's party games )
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
201. NOT TO THE POINT. ( Quiet.)
The leader asks the players different questions. The player who is asked a question must
give on answer which is not related to the question. The leader, for example, asks:
"Do you like our party?" and the player answers "I went to the cinema"
etc. The player who answers this question "yes" or "no" or "I
don't know" pays the forfeit. The game is played at a rapid rate. If the player
doesn't answer the question while the leader counts "one, two, three", he/she
pays the forfeit. The leader mustn't ask one and the same person more than 3 questions
running. The leader tries to confuse the players c.f. The leader asks: "Do you like
our party?" The player answers: "The weather is bad". The leader provokes
him/her asking: "Is the weather bad?" The player answer "yes". As it
is against the rules the player must pay forfeit (or fulfil the leader's task).
202. LOADING THE VAN. ( Quiet.)
6-8 or 10-12 players may take part in this game. The players form up a line. Behind them
there is a row of chairs. The players sit down on them. The leader says: "Imagine,
that in a branch-line there stands an empty van. You must think of the name of goods with
which you may load the van. "Then the players pronounce their variants in turn. The
players name different things: cotton, vegetables, chairs, a cow etc. The leader loudly
repeats each word pronounced by the players so as the audience can hear it. It's a kind of
training. Before the beginning of the game the players stand up. The leader speaks out the
rules of the game: 1) The name of the goods must begin with the letter suggested by the
leader. 2) The time for thinking of the answer is limited. The player who can't think of
the answer within the limits pays the forfeit, sits on the chair and drops out of the
game. 3) On having asked all the players, the leader names another letter of the alphabet
and the game goes on. 4) At the end of the game the winners get the prizes.
203. "YES" AND "NO" IN BULGARIAN.
The players get into a circle. The leader is in the center. He/she speaks to the players:
" You know that many gestures are international, for example, some gestures of
threat. But there are some differences in the sense of one and the same gestures in
different countries. So, Russian people shake their heads in token of negation. But the
Bulgarian, on the contrary, shake their heads in token of consent, while they nod their
heads in token of negation. Now I want to ask you some questions in Russian, but you must
answer them in Bulgarian". You may ask the following questions: Have you had dinner
today? Do you like to dance? Do you know the name of the person next to you?
204. WHAT IS MY NAME. ( Quiet.)
Put a big, beautiful doll on the eminence, so that everybody can see it. Under its arm put
an envelope with the sheet of paper with the name of the doll. Near the doll put a
beautiful sac with the inscription "Prize". Hang the poster on the wall. Get
ready some pencils and some sheets of paper for answers. The prize is given to the winner.
If there are several correct answers, the prize is raffled off among the winners.
205. DETERMINE THE LENGTH. ( Quiet.)
The players' task is to determine the length of the ribbon (in cm), which hangs under the
ceiling. Hang up a little weight to the end of the ribbon. The player who determines the
length correctly is the winner.
206. WHAT IS THE VOLUME? ( Quiet.)
To guess the volume of the non-standard vessel in cubic cm. The player who guesses is the
207. TWO SIGNALS. ( Quiet.)
Those who want to get a prize form up in a line. Their task is to raise and lower the
right hand at one whistle quickly. At two whistles they mustn't raise the hands. The
players who make mistakes are out of the game. The most attentive gets the prize.
208. NEIGHBOR'S HAND. ( Quiet.)
The players get into a circle. The leader is walking in the center of it. The leader comes
to one of the players and says: "Hands up!" This player must stand still, but
both of his/her neighbors (on the right and on the left) must raise their hands. The
neighbor on the right raises his/her left hand. The neighbor on the left raises his/her
right hand. The player who is mistaken becomes the leader. Before the game begins the
leader rehearses with the players so that everybody understands what hand to raise.
209. DON'T IMITATE! ( Quiet.)
Put 5 identical items on the table. Round the table there are the players (not more that
7) and the leader. Each player has an unsharpened pencil in his/her right hand. The leader
names one of the items and quickly puts his/her own pencil near it. The players must put
their pencils near this item at the same time with the leader. Suddenly the leader names
the item, but puts his/her pencil near the other. The players mustn't imitate the leader.
They must put their pencils near the item that was named by the leader. Those who make
mistakes are out of the game for 3 leads. The tempo of the game grows little by little. On
the table there appear new items. The number of them may be about 10-15 (it depends on the
reactivity of the players). The player who is often mistaken pays forfeits.
210. CLAPS. ( Quiet.)
The players get into a circle. They stand at the distance of stretched arms from each
other. The leader is in the centre of the circle. He/she counts aloud: one, two, three
etc. The players get ready to clap their hands. But they may clap their hands only when
the leader names the number which ends at 5 or is divisible by 5. The leader tries to
confuse the players. He/she claps his/her hands not in time. The player who is not
attentive pays forfeits. Repeat the game for several times. The game may become more
difficult by introduction of the new numbers - 3, 4, 6 etc.
Party Games Collection #1 ( 220 children's
party games )
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20