Party Games Collection #1 ( 220
children's party games )
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141. BUSES, TRAMS, TROLLEY-BUSES. (
Active.)
Divide up into 2 teams (6 players in each one). Choose 3 persons for a jury. The teams
number off. Each player must remember his/her number. The players form up 2 lines in file.
The distance between the lines is 6-8 steps. Between the lines there stand 3 chairs. The
first chair is "a bus", the second - is "a tram", the third - is
"a trolley-bus". The instructor starts speaking: "It's early, early
morning. All the people are hurrying to work. There are many people at the bus-stops. Now
in the distance I see … I see… What do I see … Well, it's number 3 bus."
His/her words the instructor pronounces quickly. Both numbers "3" must take
place on the first chair. The player who takes the place the first brings a point to
his/her team. Numbers "3" return to their places. The instructor continues:
"There were so many people at the bus stop, that only 2 people managed to take the
bus. (The instructor marks out the words "two" and "bus".) All the
rest must wait again for the bus. Now I see number 1… tram (both numbers "1"
must take place on the second chair) etc.
142. STOPPING. ( Active.)
Divide up into 2-3 teams (5 players in each one). The teams form up in lines. The last
player in each line gets a coin. He/she puts it on the back of the hand. The task is to
put the coin on the back of the hand of the player next to without the assistance of the
other hand. The players pass the coin until the first player in the line gets it. If the
coin is dropped, the player who dropped it must put it again on the back of his/her hand.
At the distance of 7-10 meters in front of each team there stands a chair. On the chair
there are 10 tennis balls. The first player of each team gets the spoon and runs to the
chair. There he/she puts a coin on the seat of the chair, picks up a ball with the help of
the spoon, runs to his/her team, puts the ball into the packet and passes the spoon to the
next player. The team which "buys up" all the balls the first wins the game.
143. SCHOOL OF FISH. ( Active.)
Divide up into 2-3 equal teams. Each player gets a paper fish (22-25 cm long and 6-7
wide). A 1-1,2m long string is attached to the mouth of the fish. The players fasten the
end of the string to the back so that the tail of the fish touches the floor. Each team
has fish of different colors. At the signal the players run for each other, trying to step
on the tail of the fish of their rivals. The players mustn't touch the strings and the
fish with the hands. The player who "looses" the fish is out of the game. The
team which manages to keep the greatest number of fish wins.
144. PAPER ARROW. ( Active.)
For this game you need a paper plane. It's better to play this game when it's windless.
The players are divided into 2 teams. Draw a line on the ground. The first player who is
going to throw the plane stands on it. The player of the second team throws the plane from
the place where it landed. He/she throws the plane in the opposite direction. The next
player of the first team throws the plane in the opposite direction from the place where
it landed. So the players of 2 teams take their turns in throwing the plane in the
opposite directions. If after the final throw the plane landed at the line, it means that
both teams threw the plane equally. If the plane landed far off the line in the direction
in which one of the teams threw the plane, this team wins the game.
145. RELAY RACE WITH THE BALLOONS. (
Active.)
2-3 teams 5-6 players in each may take part in this game. The task is to carry the balloon
on the head. If the balloon drops, the players pick it up and continue to walk.
146. LET'S SWEEP THE FLOOR! ( Active.)
Divide up into 2 teams (7 players in each one). The teams number off and form up in file.
At the distance of 4 steps from the first the player of each team there stands a chair. On
the seat of the chair there are 6 small twigs, on the back of it there is a string, near
the chair there is a dustpan. Behind the chairs the instructor throws little pieces of
paper. The instructor addresses the teams. He/she asks them to sweep the floor. But the
besom is unfortunately missed. So the players must make it themselves. To make the besom
all the players (beginning with the last in the line) run to the chair one by one, take
each a twig and give it to the first player. When the first player has all the twigs in
the hands he/she runs to the chair, takes a string, binds the besom and gives it to the
last player in the team. The last player takes the besom, runs to the chair, takes a
dustpan and gathers all the pieces of paper into the dustpan. The team which finishes
"the tiding-up" the first wins the game.
147. RUNNING WITH THE TRAP. ( Active.)
Divide up into 2 teams. Tie 2 balloons to each ankle of the players. These are
"traps". At the command the players of the teams run to the finish competing in
speed. The next player in each team begins to run when his/her partner has reached the
finish. For each burst balloon the team gets a penal point.
148. WITH THE BALLOON. ( Active.)
Divide up into 2 teams. The teams form up in 2 lines. Between the lines there are some
skittles. The first player in each team is given a plate with the balloon on it. At the
leader's signal the players begin to run between the skittles. The team which finished the
race the first wins.
149. RING THE HANDBELL. ( Active.)
Put a handbell on the chair or on the stump (if you are in the forest). The player stands
with his/her back to the handbell. He/she is blindfolded. He/she walks 10 steps forwards.
There he/she is turned around for 2-4 times. Then the player must come back to the
handbell and ring it. The player who manages to ring the bell gets a point. This game may
be played in teams as well as individually.
150. SIT ON A CHAIR! ( Active.)
One of the players is sitting on the chair. At the leader's signal the player stands up,
closes the eyes, makes 6 steps forwards, 2 steps to the right or to the left. Not turning
back the player must repeat all his/her movements and, moving back to front, sit on the
chair. The leader may change the task for the players. The player who manages to fulfil
the task gets the prize.
Party Games Collection #1 ( 220 children's
party games )
1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 16 17
18 19 20 21 22
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